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A man is dead in the back office of a failing nightclub, and three people had keys.

You are Detective Reyes. You have twelve questions before the captain takes the file off you, and three people on a bench who have all had the night to decide who they are going to be for you.

Everything in the case file is true. Everything they tell you might not be. The guilty one can hide and can lie, but they cannot rewrite the world — and somewhere in what they say is a detail that was never released to anyone. Find it, name them, and name the line that convicts them. A name on its own is a guess, and the game treats it as one.

Then three weeks later there is a second body, and the same three people are back outside your door.

Pressure is the mechanic

Asking costs a question. Pressing costs two, and opens lines they would never volunteer. Press far enough and the interrogation stops being procedural, and there is a door you can close.

That branch is opt-in, it costs something, and it is never the only way in — every case is solvable without taking a single route. What a route buys you is what no amount of questioning will: each one ends with a fact nobody says in the chair. In a crime story nudity is leverage, not a pit stop.

Everyone in this game is an adult, and the game says so before anything else happens.

What you get

  • Three full cases, three different killers. The first is not a tutorial and the third is not a victory lap.
  • 72 statements, each suspect holding back lines that only pressure opens.
  • Nine optional adult routes — three per case, escalating across the three nights, because the same three people keep ending up in the same room.
  • Six uncensored plates: three characters, plus one crime-scene photograph per case that is itself the clue you are missing.
  • An evidence board, a question budget that genuinely runs out, and three endings per case depending on whether you got the name, the name and the reason, or neither.

DRM-free. No ads, nothing blurred, everything open from the first minute. Around 15 minutes a case played straight, longer if you go back for the lines you talked yourself out of — and you will, because the budget does not let you hear them all in one run.

Notes

AI disclosure: Generative AI is used as a production tool in this work, which was made through intensive collaboration between the developer and AI over several hundred hours. Images (sprites, backgrounds, CGs) are output by an image-generation model and the voice by a speech-synthesis model. The concept, world, story structure, direction, character design, the selection and compositing of every image, game-system design and balancing, and testing are the developer's work; the script text and the program were written and edited jointly by AI language models and the developer. That is stated here, on every other store page, and inside the game on the way in.

This is the adult counterpart to TELL, a deduction game of mine that asks a live model for its suspects' answers. That works in a browser and is useless to anyone who wants to download a build and play it on a plane, so every line here is written out and baked in. The cases need no connection at all.

Updated 7 days ago
Published 23 days ago
StatusReleased
AuthorFlat 404
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Download

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Click download now to get access to the following files:

confession-room-free-windows.zip 26 MB
Version 0.1.1-trial
confession-room-free-mac.zip 35 MB
Version 0.1.1-trial
confession-free-trial-linux.tar.bz2 19 MB
Version 0.1.1-trial
confession-room-windows-linux.zip 39 MB
if you pay $4.99 USD or more
Version 0.1.0
confession-room-osx.zip 35 MB
if you pay $4.99 USD or more
Version 0.1.0

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